Starcraft Ii: Legacy Of The Void For Mac
StarCraft II: Legacy of the Void cover artwork, depicting protagonist Artanis Blizzard Entertainment Tim Morten Chris Sigaty Jason Huck James Waugh Jason Hayes Series Release November 10, 2015 Mode(s), StarCraft II: Legacy of the Void is a to the game, and the third and final part of the StarCraft II trilogy developed. The game was released on November 10, 2015. The expansion includes additional units and multiplayer changes from Heart of The Swarm, as well as a continuing campaign focusing on the race. The campaign concludes the StarCraft II trilogy and focuses on as its protagonist. Blizzard launched its invite-only of the game on March 31, 2015. The beta testing closed on November 2, 2015, a week before the November 10 release date. The pre-order of the game was announced and made available for purchase on and major game retailers on July 15, 2015.
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Pre-ordering the game granted immediate access to the multiplayer beta and a set of three prologue missions titled Whispers of Oblivion, which was made available to all players following the 3.0 update at October 6, 2015. This section needs additional citations for.
Unsourced material may be challenged and removed. (December 2015) The single-player campaign features an even number of missions similar to Wings of Liberty and Heart of the Swarm and centers around the Protoss character, hierarch of the Khalai Protoss and the Nerazim (Dark Templar).
The campaign in Legacy of the Void focuses on the Protoss and concludes the events of the Starcraft II trilogy. Like the two preceding games, the briefing room features interactive exploration but this time on board a Protoss Arcship known as the Spear Of Adun. Missions are accessed through a Protoss version of Hyperions 'Star Map' known as the Celestial Array. Artanis' goal is to unify the Protoss and stand against, a fallen Xel'Naga who wishes to reshape the universe in his image. Jim Raynor and Sarah Kerrigan will play smaller parts in the story as well.
Chris Metzen has likened the story to that of the film, with a small force engaging a much more powerful one in a desperate. Multiplayer Legacy of the Void's resource system was changed in order to encourage aggression, territorial control and to minimize a lack of action at the beginning of games. Changes include decreasing resource quantity and increasing the amount of workers spawned at the beginning of the game.
Protoss The Protoss receive a change to the Photon Overcharge ability, it can now be cast on Pylons and not Nexuses. Also, the Chrono Boost ability can no longer be cast on multiple structures, but instead focuses on a single structure infinitely, though it is limited to one per Nexus. The Oracle from Heart of the Swarm now has its Revelation and Envision abilities combined in one. It can also now cast a Stasis Ward, an invisible mine-like structure that, when detonated, traps units in a small radius in stasis, much alike the Stasis Field ability from the Arbiter of StarCraft: Brood War.
The Warp Prism, the trademark Protoss air transport, now has the ability to pick up units at a longer, safe range, but still must get on point to unload any cargo or deploy its psionic field utilized to warp-in Protoss units. The Carrier now has the ability of launching interceptors at a longer range and safer distance. The Immortal loses its trademark Hardened Shields from HotS / WoL and instead receives the 'Barrier' ability, which mitigates damage temporarily.
As for new units, the Protoss receive the Adept, a Gateway / Warp Gate unit which excels against light class units like the Terran Marine or Zerg Hydralisk and can use 'Psionic Transfer', creating a psionic copy of the unit to which the Adept teleports after a few seconds, favoring hit-and-run tactics. Another new unit is the Disruptor, built from the Robotics Facility and requiring the Robotics Bay. It attacks by discharging a ball of energy which can be player-controlled and directed at the opponent, dealing massive damage. The Disruptor is reminiscent of the Protoss Reaver from Brood War in that precise micromanagement is required to deliver greater damage. Terran The Terrans virtually remain unaltered of their macro mechanics inherited from Wings of Liberty, meaning they can still deploy MULEs and Extra Supplies. The Banshee receives a speed upgrade which can be researched at a Tech Lab. The Battlecruiser can now warp instantly to any location, regardless of visibility.
The Reaper from Heart of the Swarm gains a grenade-like ability that deals minimal damage, but knocks back and temporarily stuns enemy units. The Widow Mine remains unaltered, except it now has a targeting beam when it fires, which gives further warning to opponents. For new units, the Terrans receive the Cyclone, a Factory-built unit that can lock on and move while firing at air targets only (it can automatically auto-attack ground units), similar to the Protoss Phoenix. Another new Terran unit is the Liberator, which can engage aircraft with its normal area-of-effect attack, but can also transform to deploy a powerful cannon to attack ground targets. Zerg The Zerg's main alteration to its macro mechanics is the reduction of extra Larvae produced by Queens per Hatchery, to 3 out of 4 from HotS / WoL, and additionally the Spawn Larvae ability can now be used multiple times on Hatcheries to queue larvae production. For units, the Swarm Host, to accommodate for the returning Brood War Lurker, no longer burrows and has its role altered to a 'siege assault' unit, able to spawn its Locust while moving and unburrowed. The Corruptor has its 'Corruption' ability removed and replaced with 'Caustic Spray,' with which it can target ground buildings endlessly until they are destroyed.
The Nydus Worm is altered so that it remains invulnerable while being constructed, removing the opponent's capacity of destroying them before completion with workers. For new units, the Zerg receive the Ravager, an evolution from Roaches (akin to Lurkers from Hydralisks and Banelings from Zerglings) and can use a 'Corrosive Bile' special ability that acts like 'focused artillery', focusing a specific location and dealing damage to anything it hits, including air units. Corrosive Bile can also be used to destroy Force Fields. Further information: At, during the 'Future of StarCraft II' presentation, it was revealed that Blizzard will be releasing more post-release content for both single-player and multiplayer.
New modes like co-op missions, where players can choose a commander from the StarCraft universe and play in campaign-style missions with a partner was expanded upon. Lead developer David Kim mentioned that a ladder revamp and separate race matchmaking rating for the multiplayer was in the works and that features like automated tournaments will continue to receive support and changes. New micro content like skins and voice packs, which have been requested by the community for a while, was also announced for a mid to late 2016 release.
To keep players engaged with the story of StarCraft II after the events of Legacy of the Void, additional mission packs were announced. The first pack is called and has a series of nine missions delivered in three episodic installments. It centers on the character. The first episodic installment was released in March 2016. All missions were released by November 2016. Reception Reception Aggregate score Aggregator Score 88/100 Review scores Publication Score 8.75/10 8/10 8.9/10 91% The game has been favorably reviewed. On, it currently has a 88/100 rating based on 59 reviews.
Concluded that 'Starcraft II deserves its place as one of the most influential releases of the past five years, and this Protoss-focused chapter manages to deliver a fitting end to its core narrative while opening up the multiplayer in some interesting ways.' Sales According to Blizzard Entertainment, Legacy of the Void sold more than 1 million copies worldwide within its first 24 hours of being on sale.
Accolades Year Award Category Result Ref 2016 Competitive Game of the Year Nominated Outstanding Achievement in Original Music Composition Nominated Best Sound Editing: Computer Interactive Entertainment Nominated Best Strategy Game 2015/2016 Won. Main article: Professional StarCraft II competition was in decline prior to Legacy of the Void's release.
Not long after the release of Legacy of the Void, 's primary sanctioned the was changed as the format transitioned from a league format, with competition consistently going on for weeks or months, to a circuit format, focusing on a few weekend-long events throughout the year. The format for the region of Korea, the most successful country in professional StarCraft II, remained league-focused. These changes did little to stop this as viewership continued to decline through its first two years of release. However, with the introduction of the War Chest in 2017 as a crowdfunding tool for the game's competitive scene and the transition of the multiplayer mode into a free-to-play business model in late 2017, the game has seen an increase in player base and viewership and a general resurgence of interest, with player activity growing above numbers reached in. References.
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